We believe that if something is worth doing, it is worth
doing well. Central to our product design philosophy is identifying the core player
experience and make that experience fun and compelling and then build the rest of the
game up around that experience. As a company, we are interested in building products
that are accessible to a broad, casual audience as these are the types of products we
ourselves enjoy and because these are the products that tend to achieve the greatest
success in the marketplace.
Richard Thames Rowan is a thirteen-year game industry veteran, having worked
on over 35 titles. Richard graduated with a Bachelor’s Degree in Gaming Systems and
Applications and entered the game industry full-time in 1995, working in Research &
Development at Wizards of the Coast. He joined Microsoft Games Studios in 1997. At
Microsoft, he worked on a wide variety of games, including the massively-multiplayer
online games Asheron’s Call and Allegiance, as well as the Xbox games Jade Empire,
Psychonauts, Shenmue II, and many others. He also drove the development of many casual
and branded IP-based games, such as Wheel of Fortune, Settlers of Catan, and UNO, the
number one Xbox Live Arcade hit. He has extensive experience in first-party,
second-party, and third-party development.
In 2007, Richard left Microsoft to develop original video game IP and founded Hourglass Games.